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If you aren’t in a crouching position and can anticipate an opponent’s high attack or string, his new move, Samsara (+RK) will crush highs and can go into Fly (LK+RK) by holding, and can start a juggle by bounding your opponent with Amara (During Fly, LK). Uppercut (While Rising RP) is mainly used after crouching high attacks or blocking an unsafe low from your opponent for a juggle starter, just like Kazuya’s Twin Pistons, or you can use Devil Jin’s own Twin Pistons (While Rising LP,RP) if you want to play it safe. Devil Jin still has his Flash Punch Combo (LP,LP,RP) for counterattacking or he can use Brimstone Strike (+LP,RP) instead which has longer range. Demon Steel Pedal will also stun the opponent on Counter Hit and is safe as well. You can also use Demon Steel Pedal (+RK) to wall splat as well or to mix up with Spinning Demon if you are able to perform his Wavedash.
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It will also wall splat against the wall. Demon’s Paw (+RP) is one of his best mid attacks, as it has decent range, fairly quick and is safe which is very good for a dashing mid poke attack. Tsunami Kick (+RK,RK) works exactly like Kazuya’s and is ideal for keeping opponents out and for a long range poke. His Laser Cannon (,+RP,LP,RP) is one of his key mid attacks to poke with as it is safe and can catch sidesteppers, as well as his Twin Lancer (+LP,RP) which is also a great mid poking attack (usually with the first hit only) that is also safe and will combo on a Counter Hit. Devil Jin is fortunate enough to have signature Mishima attacks such as Rising Uppercut (Crouch Dash () RP) as his main pressure and launching tool and Spinning Demon (Crouch Dash () RK,RK) as his main low attack, which will leave him at an advantage on hit. Wall Combo: +LP, (Wall Splat), +LK, (Bound), ,+RP,LP,RP (delay the last RP)ĭevil Jin is good for players who want a Mishima character with some sense of equilibrium.Staple Juggle: Crouch Dash () RP (EWGF), (dash forward), Crouch Dash () RP (EWGF), +LP+RP, (Bound), +LK,LP, +RK,RK.Beginner Juggle: While Rising RP, +LK,LP, +LP,RP, (Bound), (dash forward), +LP,RP +RK~ (hold ), FLY LK, (Bound), (Sidestep Left) LP+RK, ,+RP,LP,RP.Counter Hit: +RK, +LP,RP, (Bound), (dash forward), +LP,RP.Like Heihachi, he can use another low attack, not many tracking moves. He still has one of the best launchers in the game (Rising Uppercut/Electric Wind God Fist/EWGF) as well as one of the best low attacks on the game (Spinning Demon). Strengths and weaknesses Strengthsĭevil Jin is ideal for players who want a balanced game out of a Mishima style character.